The Return Journey (
returnjourney) wrote in
returnjourneylogs2022-04-01 10:01 pm
Entry tags:
- !simulation,
- aki hayakawa (chainsaw man),
- alex mercer (prototype),
- amanda young (saw),
- blue sargent (the raven cycle),
- claire fraser (outlander),
- conner j (original),
- ellie williams (the last of us),
- grace gibson (original),
- jack (mass effect),
- jason todd (titans),
- loki odinson (mcu),
- rhys strongfork (borderlands),
- theo crawford (original),
- theon greyjoy (a song of ice and fire),
- travis touchdown (no more heroes),
- viktor (arcane),
- william (westworld)
SIMULATION: ANOTHER BORDER
SIMULATION: ANOTHER BORDER
"I felt in that moment as if it were all a dream—the training, my former life, the world I had left behind. None of that mattered anymore. Only this place mattered, only this moment, and not because the psychologist had hypnotized me. In the grip of that powerful emotion, I stared out toward the coast, through the jagged narrow spaces between the trees. There, a greater darkness gathered, the confluence of the night, the clouds, and the sea. Somewhere beyond, another border."― Jeff VanderMeer, Annihilation
Introduction
Welcome to the event log for the "Another Border" simulation.
Twenty years ago, a strange phenomena overtook an undisclosed area of Florida coastline. It manifested as a metaphysical border, visible only as a shimmering halo. Animals, humans, vehicles, radio signals, internet, waves — anything that crosses the border is lost. As far as anyone knows, nothing has ever returned, but year by year, the border creeps forward, engulfing more and more of the land. It could be decades before it reaches the nearest city, but considering it has eluded all understanding thus far, it feels like time is running tight.
Every few years, the government sends new recon parties into "Area X", hoping this team will find the source of the phenomena, return, or simply establish communication from within. And it's time to send in another crew.
If you have any questions about the event, please ask here. You can familiarize yourself with simulation basics on our events page.
1. Entering Area X
Security is tight. There are military checkpoints, final psychological and physical exams, gear to be inventoried and mounted. The plastic sheeting and polished steel, and the air smells of gasoline from the generators and the faintest whiff of rubbing alcohol. Sterile. A world away from the untamed wilds ahead of them.
There's a cold finality to it all: it is very likely that none of these explorers will come back. Is there a glimmer of hope that they will this time, or is it all just rote, we go because we must, because we've been ordered to, because the idea that something more will make the difference? It's hard to say. Someone passes around beers. Some prattle. Some just sit with their thoughts. We all prepare in different ways. Does any of it change the first steps through the shimmering halo of Area X?
Or perhaps you've evaded security entirely — the borders of Area X are ever-growing, and ever harder to police. There is very little beyond common sense preventing people from wading through swamps, boating out just past the coastline, or simply creeping through the vast miles of forest under cover of darkness.
2. Strange Discoveries
The world is full of strange and wonderful things, especially so in a place where the basic building blocks of life intermingle freely and without judgement.
In this way, the strange can become familiar. Millennia ago, before civilization and industry and the written word, a human could wander the forest in the purest state of nature, no different from other animals. That can be true here, too. People have come here in flak jackets and rip-stop and nylon, and the world around them asks them to consider a life without, a world where saplings sprout from deer skulls and you can come home. The roofs of the buildings in an ancient town have collapsed, as nothing here needs a roof over its head. One can press their palms into the earth and feel sustenance without a single morsel passing their lips. You can belong here.
And in another way, the wonderful can become terrifying. Maybe it's the way plants grow into facsimiles of human forms with boughed arms, and if you dare to touch them, they reach to touch you. Maybe it's finding the corpses of past explorers subsumed in fungal growth, human arms wrapped around mushroom and mushroom sprouting from skin. Maybe it's some animal, an alligator possessing human eyes and fingers, birds capable of speech, a manatee that splits open to reveal human organs.
What cannot come along is your damage. It doesn't — shouldn't — matter here, but humans are often too sentimental to let it go. That may be the strangest and most wonderful challenge at all.
3. Annihilation
"That which dies shall still know life in death for all that decays is not forgotten and reanimated it shall walk the world in the bliss of not-knowing. And then there shall be a fire that knows the naming of you, and in the presence of the strangling fruit, its dark flame shall acquire every part of you that remains."There are countless ways to die in Area X. Even if you evade the refracted wildlife, avoid merging with the flora, or survive encounters with other explorers, you fragment with every step. What's left of you when you're broken down into the base parts of yourself? What can you let go?― Jeff VanderMeer, Annihilation
It's a truth you'll have to confront, or lose your sense of self to the world around you, yet another explorer swallowed by the wilds beyond the shimmering barrier.
4. Escape
There is no peaceful waking up. Post-death or post-change, awakening is a weightlessness shattered by a hard and sudden connection with the ground.
You wake in your bed or your bunk and, in that first instant, everything is as real as if you're still there. And then, at your own pace, there's a coming down to earth: this is you, these are your memories, and they're different from the ones that have flooded your mind for the past few days. It was real, if only in a dream.
The ship is quiet. The light are dimmed, swelling to life only when someone passes through the area and settling back into darkness on their heels. Many are still asleep in their beds. Their eyes twitch beneath their eyelids, and they move occasionally, shivering, mumbling. They will wake for nothing, not until they've completed their task, as you have.

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"You can do it," Ellie whispers, wanting to be pulled from this stoic undercurrent. "Try harder."
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But surely she didn't think this would be easy, or that the Area would open its arms to her; there is a test. She has to prove her strength and loyalty, and she has to do it alone.
The teeth are deep in her muscle of her leg. Amanda stares at her heel resting on the plate of the trap, breathing high-pitched, shallow with pain, and wipes her bloody palms off on her trousers. Gets them as tacky as she can, before she fits them to the jaws.
She goes for the springs this time, arms straining.
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(She thinks of a creature she saw through foliage-- an alligator with flowers blooming blood red between its scales. It was sunning itself on a rock, its mouth open, and a bird landed between its teeth. The gator let it settle there, let it fly away. Mercy on its own suffrage. Power.)
(Stability.)
Ellie swears, and the spell is broken. She feels the adrenaline rush through her, seizing her body like a flame. She pushes herself to work past it, to ignore it like every other one of life's disappointments. "Fuck. Shit. Okay."
Maybe, maybe if she doesn't tell the woman it's her trap, maybe they can be friends.
She puts her hands around the woman's leg, higher up, trying to staunch the flow of blood. "Take it slow," she says, "you can do it."
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Her arms threaten to buckle when hands tourniquet her leg; if she'd worn her other pair of boots, half the jaw would have snarled into leather instead of denim and skin. She can't get the thought out of her head, blood-wet and intrusive. Taunting.
But the other woman believes in her, which brings Amanda a trembling moment of peace, an eye in the roaring storm of her mind as she struggles with the tension in the springs. You can do it. She is trying harder than she ever has.
Slowly, the jaw unhinges. Amanda pants as she presses each side flat.
Snatching back her ruined leg is part victory, part wrenching sob.
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Compared to that pain and struggle, it's relatively quick, easy work to tourniquet the woman's leg. A bit of scrap fabric from her pack, and Ellie frowns.
"I can stitch it, but it might get infected," she says, "or I can cauterize it."
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It's a savage relief.
"Cauterise," she repeats. Her leg throbs. Burn every little hole in her shut? Is that what she's going to do?
"Okay," she whispers, and shudders, violently. "Do whatever you have to do."
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The lighter comes out next. She holds it over a switchblade, balanced carefully in her lap.
"I'm sorry," she whispers. "I thought you were... one of the fake ones."
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"It's okay." It was a test; I thought you were one of the fake ones. She isn't. She isn't like anybody else, she is different.
"I'm real," she whispers. Her blood is thundering in her veins. She feels so fucking alive.
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Ellie doesn't warn her. When her knife is good and red, she plunges it in with only a second's notice. "Hold still."
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It hurts. Sharp, even clarity burns up her leg.
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Ellie reaches over, clears stray hairs away from the woman's sweat-soaked forehead. "It's okay now. You're safe."
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"Thank you." For the help, and the hurt.
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Ellie begins to stand, and offers a hand in aid. "Can you move?"
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"I'm Amanda."
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"Ellie," she says. "Why are you out here?"
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Amanda laughs, brief and uncomfortable as a little too much weight comes down on her leg. She's dizzy, but there's something delicious about it. She paid the price, and here is her reward: the constant, aching reminder of being alive. "The Area was calling me home."
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"It called to you?" She says, "I didn't know... I had to fight to get in."
Ellie can't decide if she's jealous. She has yet to think of this place as good. It reeks of a steady, familiar madness.
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She thought...
"What were you testing me for?" Soft, but not accusatory. Not yet, anyway.
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She's never felt as much joy as when she strangled the thing with her face.
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The injustice of it strikes like a blow. To be put through all of that and not even judged for it or determined worthy, merely crippled- "What gives you the right?"
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"I did it," she says, tensing up. Some part of her still expects an attack. "I gave myself the right."
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"You shouldn't do that."
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"I won't mention you when they come for me."
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"Who's 'they'?"
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