May. 28th, 2022 at 8:00 PM
MINI-EVENT: MIMICS

The Peregrine recently stopped in Bhujerba and took on a whole bunch of new supplies, courtesy of the ship's crew. The transport bots are now positioning those massive pallets of supplies in the storage facility, and wardens (and sneaking inmates!) won't have trouble noticing them: unlike the smooth metal and glass cases that make up the bulk of the storage facility's freight, these were packaged in Bhujerba. They look like great black-and-gold amphoras with matching legs. Practical? Certainly not. Nicer to look at? Well, beauty is in the eye of the beholder, but it sure breaks up all this minimalist shit.
And then one morning, the passengers will discover that some of the amphoras have been moved, and no one really seems to know by who (though Archimedes has ideas).
This event takes player submissions for what will be found in the amphoras, which you can find on the OOC post here. If you have any questions about the event, please ask here.
1. Missing!
They're gone.
One day there were dozens of amphoras, lined up in neat rows on a metal pallet, and now their numbers are halved. The storage facility is supposed to be off-limits to inmates, but it doesn't stop them from walking in anyway to poke around. Thieves, perhaps? Stored goods don't just get up and walk away on their own.
2. Fighting the Mimics
The amphoras show up all on their own a few days later, tucked into corners in odd rooms, between rows of plants in the greenhouse, under a desk in the resource library... Anywhere a door wouldn't stop them and, even then, they occasionally sneak in. A sharp eye might notice the slightest variation in color, or question how they got in at all, but a curious cat will find the answer quickest.
When touched, the amphoras come to life, their stands unfolding into four spider-like legs, the body pivoting parallel to the ground. The lid becomes a terrible eye. It may look like a machine, but its thick carapace makes it an insectoid.
What it wants, unfortunately, is to feast on sentient brains.
Good luck!
3. Goodies
Destroying the mimics yields loot: a dropped cache of goods. The problem is there's no way to tell what belongs to who...and finding the intended owner means knowing what that person might want.
Please respond here if you'd like your character to find any items; just remember, it's their job to figure out who it rightfully belongs to! (There's a cheat sheet here with what items are intended for who, but it's always fun to consider who your character would think would want that item...if only to play keep-away.)